The digital world has expanded and impacted the traditional ways of teaching and learning. Games have become a tool to
motivate and engage the digital generation. Good educational games are the
ones that "inspire interest, creativity, and social interaction” (Squire,
2011).
Informatist is a free online business simulation game. It
offers students a platform to practice, learn and apply business lessons. The interaction with other players promotes
an environment where learning and playing build up learners’ skills. Players
can register and play without any additional downloads. Moreover, the software offers guides to
learners, which simplify the navigation of the program. This interactive game
comes with business fields, products to manufacture, private and public
companies, stock market, business mergers, and a large number of employees to
work with.
Students in business classes can benefit from this game. For
example, my son who grew up playing video games and is majoring in business at
CSUN university could be easily motivated and interested in registering with
the Informatist’s website. Moreover, as
an adult educator, I would integrate this game to “pique players’ interests”
(Squire, 2011). Such game can improve students’ assimilation of topics that are
abstract, as well as create “social interaction of different forms and lead to
productive practices” (Squire, 2011).
French-games is a very interactive free
website that covers more than 56 topics in the French language. Neither
download nor registration is needed to access the site. The user can start
learning any topic of his choice and focus on learning the vocabulary words
before playing the games. Tests are also included to enable users to test their knowledge before moving on to the next topic. To increase assimilation of
the topic, the site offers 5 French games with activities. Within these games,
the learner can choose the topic that interests him/her and deepen his/her learning by matching vocabulary words and short sentences to pictures. Other
games are “the beetle and the bee”, “Pelmanism”, “Four in a row”, and
“Hangman”. Tutorials are implemented in the site and users are encouraged to
visit them before they start playing.
Integrating this game in my virtual
class enables the students to really focus on the contents, enhance their
skills, challenge themselves and be the owners of their learning. It is an
additional resource that strengthens and deepens their knowledge in the target
language. Moreover, students can work in groups, which will create a social learning
community.
Reference:
Squire, K. (2011) Video
games and learning: Teaching and participatory culture in the digital age. New
York, NY: Teachers College Press.
Mona,
ReplyDeleteBeing in the business world, I also find Informatist an interesting option for employees. I imagine it could be very useful for those new to the workforce, probably right out of college. It could teach them some of the basic skills they need to be successful. What I wonder if whether the course is customizable. So could I take that course and add in specific to the organization where I work?
Shar
I found it when I was looking for a different sort of information but I am very interested in the article, It is nice to read such kind of good posts I like your work keep it up!
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Thank you, Amy, for your comment!
ReplyDelete